Tuesday, May 14, 2013

Come and Get it Travel Time


Traveling action

Visual Vocabulary for Comic Books, Graphic Novels and Comic Strips


When you have big travel, keep it consistent with the compass or geography.

If your story requires an airplane to travel from San Francisco to New York, then draw your plane traveling from west to east (left to right).

Keep travel in your story consistent. If your chase scene starts off left to right, then maintain the action in that direction until you show a definite change of direction.

If a character is going into a building, we don't need to see the whole process as in film. At a minimum we show character leaving current location, exterior shot of destination and character has arrived - this may be inside an office or on the roof for example.